A Year of Failed Prototypes

It’s been over six months since I released my last game, and almost that long since I’ve updated this blog. I’ve been busy with non-gamedev stuff, but I’ve also been hacking away in my spare time. Unfortunately, most of these projects haven’t really gone anywhere.…

NanoDoc for Windows

I’ve finally ported NanoDoc, my XBox Live Indie Games Shooter from 2012 to Windows.  The gameplay is the same, but now the nanobot is now controlled with the mouse, and the controls are slightly different.  It’s totally free, and can be downloaded here! Check it out! I’m…

Some New Games!

I recently released three small games. Heartline – for iOS, The Party – web/TWINE, and Starvin Stu’s Spud Farm – my LD48 XNA game. [![heartline](http://daydalus.net/DaydalusStudio/wordpress/wp-content/uploads/2013/04/heartline.png)](https://itunes.apple.com/us/app/heartline/id630947083?ls=1&mt=8)Heartline[![The Party]…

NanoDoc Prototypes

Prototyping is essential to getting the feel of gameplay just right.  Here are two prototypes I built for NanoDoc: Flocking I used this prototype to figure out flocking algorithms, but it’s also a fun little toy to play around with. Basically, flocking is determined by 3 variables – Cohesion, Alignment,…

Nano Doc Released!

Nano Doc is out now for XBox Live Indie Games: http://marketplace.xbox.com/en-US/Product/Nano-Doc/66acd000-77fe-1000-9115-d80258550b7a ! Free trial, or 80 MP ($1) for the full game!…

Nano Doc Trailer

Here’s the trailer for Nano Doc, my entry into this years Dream Build Play! The game will be going into playtest soon, and hopefully be released on XBox Live Indie Games this summer!…