A Year of Failed Prototypes

It’s been over six months since I released my last game, and almost that long since I’ve updated this blog. I’ve been busy with non-gamedev stuff, but I’ve also been hacking away in my spare time. Unfortunately, most of these projects haven’t really gone anywhere.…

NanoDoc Prototypes

Prototyping is essential to getting the feel of gameplay just right.  Here are two prototypes I built for NanoDoc: Flocking I used this prototype to figure out flocking algorithms, but it’s also a fun little toy to play around with. Basically, flocking is determined by 3 variables – Cohesion, Alignment,…