NanoDoc Prototypes

Prototyping is essential to getting the feel of gameplay just right.  Here are two prototypes I built for NanoDoc: Flocking I used this prototype to figure out flocking algorithms, but it’s also a fun little toy to play around with. Basically, flocking is determined by 3 variables – Cohesion, Alignment,…

Nano Doc Trailer

Here’s the trailer for Nano Doc, my entry into this years Dream Build Play! The game will be going into playtest soon, and hopefully be released on XBox Live Indie Games this summer!…