Get Funky

Disco is pretty reviled these days. When we hear the word, there’s a snippet of a funky baseline, but there’s always an image. Disco balls, loud suits, big hair, cocaine and everything else. It’s mockable because it died out, a laughable relic of the 70s. But disco…

NanoDoc for Windows

I’ve finally ported NanoDoc, my XBox Live Indie Games Shooter from 2012 to Windows.  The gameplay is the same, but now the nanobot is now controlled with the mouse, and the controls are slightly different.  It’s totally free, and can be downloaded here! Check it out! I’m…

Heartline for iOS Update is Out!

An update to my iOS game – Heartline – is now out.  Play 18 more levels that push the limits in the Challenge Pack!  Check it out! Will be putting together a postmortem on the development (using Cocos2D) and the release (navigating iTunes connect, profiles, testing, etc) soon!…

Some New Games!

I recently released three small games. Heartline – for iOS, The Party – web/TWINE, and Starvin Stu’s Spud Farm – my LD48 XNA game. [![heartline](http://daydalus.net/DaydalusStudio/wordpress/wp-content/uploads/2013/04/heartline.png)](https://itunes.apple.com/us/app/heartline/id630947083?ls=1&mt=8)Heartline[![The Party]…

Games as Art - Recent Releases

BioShock Infinite ****BioShock is a descendant of Deus Ex, which in turn grew out of System Shock. All those games were First Person Shooters, but they put on a layer of inventory management, skill sets, “spell casting”, and level based puzzle solving. BioShock’s big acclaim was the setting and…

Day Per Second

Back at the end of 2012, I saw a cool video and accompanying TED talk about a guy who was going to record a second of his life each day, then compile each snippet into a 5 minute video of his entire year. He planned to do this for his…